LevelGen

I started this project after running though some of the UE4 programming tutorials and becoming particularly enchanted with the procedural level generation video. That was done through UE4 blueprints however and with tiles and I was interested in having both walls and multiple floors so I started working on this.

It’s still very early stages, though I have been through a few iterations trying to get it to work correctly. There are some problems with memory leaks and the UPROPERTY of the components and the way they are attached to the root components. but here’s a gist: