I started this project after running though some of the UE4 programming tutorials and becoming particularly enchanted with the procedural level generation video. That was done through UE4 blueprints however and with tiles and I was interested in having both walls and multiple floors so I started working on this.
Testing out the basic data structures for my map generator in UE4. Next step: walls on multiple sides. pic.twitter.com/6Ikc55Z0fv
— John Children (@john_children) November 14, 2015
Grid data structure is finally working the way I wanted, next step level generation! #UE4 pic.twitter.com/Bq7y9uwAVZ
— John Children (@john_children) November 17, 2015
It’s still very early stages, though I have been through a few iterations trying to get it to work correctly. There are some problems with memory leaks and the UPROPERTY of the components and the way they are attached to the root components. but here’s a gist: